Based on the earlier Biomancer (3.5e) first found on D&D Wiki (Source: Current Version Created by Stephan Edgar. Additionally, you gain advantage on saving throws against poison or disease effects. While in this form, you may expend five microbe points as an action. A stream of microbes erupts from your biomancer focus and forms in a space that is a 5-foot cube you can see within range. He may ignore racial prerequisites. Attacks made against you have the same chance to miss you as they would if you were in Cell Body. This should be in the base class, not here. Stem Cell Reservoir. Furthermore, you no longer suffer the effects of old age. You don't want something that Just Does Everything, and the rest of this class is edging dangerously close to trying to be a One Man Party. They rely on spells and knowledge, and when the going gets tough, on both their personal augmentations and the assistance of their test subject, a sort of animal companion, to defend themselves. How does the "touch" range work? However, you may retain concentration on any spell already cast. You may not use this feature again until you have completed a short rest. Test Subject (Ex): By the power of strange magic, a biomancer has obtained or even grown a special animal companion who follows him, and is often the subject of his experiments. The spells must be of a level for which you have spell slots. Perfect Health (Ex): At 3rd level a biomancer can fend of diseases of all kinds. Evil-aligned biomancers, on the other hand, utilize their powers for malicious purposes and bend nature to the furtherance of their agenda. Inside a body, he is completely concealed and may continue to inhabit the body even after his host has died. The Biomancer may spend a Long Rest performing an experiment. When all of the effects are terminated, the overall spell ends. Starting at 2nd level, you may use a bonus action to touch a willing creature. By consuming 3 doses of the desired venom, the biomancer may use a move action to deal 1 point of damage to himself, bleeding and thus imbuing the weapon with the appropriate poison. We can help you join them in sweet marriage fit for a king. Perhaps your character was afflicted with a deadly disease, surviving to become immune to it and curious as to why. Area effect spells still function as normal. You gain a pool of points equal to half of your maximum hit points. To use unnatural empathy, the biomancer and the aberration must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Additionally, biomancers of this code are active practicioners of darker, destructive forces that annihilate the obstacles interfering with their goals. Bars, Inns, and Taverns | The Goblin Coach. You also double your proficiency with the Alchemists Supplies, the Herbalism Kit and the Poisoners Kit. Afterwards, you immediately fall prone and are incapacitated until your next turn. Biological Awakening: At 20th level a biomancer has played with the building blocks of complex life for so long than his studies have forever changed him. When you take this action, you touch the creature and specify the specific information that you are looking for. You gain advantage on all perception checks, your passive perception raises to 20, and you cannot be surprised. At 16th level, a biomancer no longer takes ability score penalties for aging and he cannot be magically aged. Scientists come in many forms, but they are cut from the same fabric of curiosity, experimentation, and discovery. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. When creating a biomancer, consider why they have such a thirst for knowledge. In addition, the animal gains a dim but palatable sentience over its fellow animals. Its power also increases as he levels. You may use the Microbe Touch feature unabated. Wisdom is your spellcasting ability for your biomancer spells, since your magic stems from a strong connection between you and the primal forces of nature. Attacks against you have a chance to miss. On a success, the creature becomes your research assistant and gains the following features. Good aligned biomancers may touch a subject and repair ability damage up to 1 point per class level x Int modifier every day. It is rare for a biomancer to serve a deity. Starting at 18th level, you have tinkered with the biological clock inside you to such a degree that you cease to age. It drives them to understand the basic building blocks of life, and what it means to be a living creature. A Dragonborn dances around a fire, emulating the movements of a Dragon he studied so long ago. Races fond of druids may also create biomancers as an effort to study the forces which their druidic brothers command. In the other, what he finally hoped was a cure. Biomancer spells are oriented on the manipulation of the organic. Alternatively he may figure out the number of HD a creature possesses. Les meilleures offres pour Exercices latins. Once you cast either spell using this feature, you must complete 1d4 Long Rests before you cast any spell with this feature again. At levels 7, 11, 13, 17, and 19, the biomancer gains an additional use of this ability per day. False Life. In addition, for every ten years that passes, you only age one year. I once released a work that was shamefully riddled with errors. On a success, they take half damage. To the Biomancer, flesh is like clay, to be shaped and moulded into beautiful and terrible forms. Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. If you cast a spell in this way, the spell does not consume a spell slot and functions as normal. While in this form, you may expend two microbe points as a reaction. Casting the spell doesn't remove it from your list of prepared spells. Though I am gifted in knowledge, I do not quite understand social norms. At 4th level a biomancer suffers no fumble chance of poisoning oneself when applying poison to a weapon. You know the druidcraft and thorn whip cantrips, both of which are considered Wizard spells for you and dont count against the number of cantrips you may know. Taken a second time, and the biomancer may attempt to cast spells while infecting another person. Components: V S M (A small amount of alcohol or distilled spirits) Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. How many levels of exhaustion can I ignore or cure? He becomes an aberration rather than a humanoid or his original creature, retaining all subtypes and still counting as an original member of his race for prestige classes and spells. Additionally the biomancer gains damage reduction 5 to either silver, adamantine, or cold iron (the biomancer's choice), and his cell form's damage reduction also becomes damage reduction of the appropriate type instead of DR/magic. Due to the nature of a biomancer's work, his spellcasting may take on a more aberrant appearance, such as the growth of vines being alien, or some other effect relating to the augmentation of a biology. Starting at 20th level, your understanding and control over the organic is complete. The magic is fueled by a menagerie formed by the arcane and the life force of the biomancer. On a failure, they take full damage and are considered poisoned. In my setting, biomancy is the creation of creatures and the alteration of creatures through magic. Abilities: Intelligence is paramount for the Biomancer, for they must understand what is going on with all the reactions they cannot see. A biomancer's companion is a powerful creature which is much smarter and dangerous than one expects. Generally, influencing an aberration in this way takes 1 minute but, as with influencing people, it might take more or less time. Simic Biomancer (Artificer) Biomancer's Pack. They are, however, intellectuals and thus tend to stray to studying these marvels instead of worshiping them. Artificer: Biomancer Specialty | A Flesh Weaving Subclass to Augment Your Body and Playstyle for DnD 5th Edition - UnearthedArcana More like this Dungeons And Dragons Classes Dnd Dragons Dungeons And Dragons Characters Dungeons And Dragons Homebrew Dnd Characters Fantasy Characters D D Character Ideas Fantasy Character Design Character Concept You also gain proficiency with the Alchemists Supplies, the Herbalism Kit and the Poisoners Kit. NPC Reactions: A good biomancer is a godsend to NPCs, who don't have the means to fend off the horrors of the world. Create an account to follow your favorite communities and start taking part in conversations. As a standard action, if a biomancer succeeds on a health check, he may figure out the number of hp a creature has remaining. Biomancers are casters, ultimately. If you fail an Intelligence ability check, you may use this feature to reroll the check with advantage. [H] = Homebrew Spell[R] = Ritual Spell A biomancer keeps a spellbook of spells known, learning all 0th level spells and 3 + Int first level spells on creation. Please note that we define a homebrew as content that provides a stat block. Can I use Legendary Actions? Preparing a new list of biomancer spells requires time spent in meditation and study at least 1 minute per spell level for each spell on your list. Starting at 3rd level, your indomitable will can override the mind of a creature and make it subservient to you. You immediately choose how to distribute this pool among creatures within 50ft of you. We're back to the critical question of "How many Cytoplasts do I have and how many can I make before a long rest"? If not, then why do I make mutations permanent? The biomancer magically emanates life-giving energy within 30 feet of itself. The creature must succeed on a Constitution saving throw against your spell save DC or be blinded for one round. I also know that micromanaging a tone of summons and friendly gribblies is a pain - I've tried to minimize it here, but I understand where this could be a turn-off for folks. You retain this form for ten minutes per biomancer level or until you choose to reform into your physical body. "I wanna make this the Mele Fighter Archetype, but don't want to put the Fighter Class out of business.". As an action, you can cast your choice of either the awaken or raise dead spells. I think it should get more powerful as you level up, and make it more of a core piece of this class. Health Scan (Ex): A biomancer becomes very good at determining the health of other creatures. Do I create 5 today, 5 tomorroe, and 5 the day after that, becoming fifteen characters? Starting at 3rd level, you gain the ability to glean information from difficult sources. So, is this an action? Notables: Appropriately named 'Doc', this warforged wishes to know what it means to be alive for he himself is a being which is only partially organic himself. The attacker must roll with disadvantage against your cell body miss chance. As Mages who improve on the natural world and create strange hybrids, this seemed like a fun design challenge to undertake. Artificer: Biomancer. Guillotine Strike | A Combat Maneuver For When You Really Revised Monk v1.1. Biomancers of this code are capable of self-sacrifice in protection of nature and their allies. Their Geomancy has them roll different die to randomize the outcome of their effect based on the world around them, these Geomancies have varying effects, though some are just different damage types. On a success, you establish the creature as your aide and it gains the following features. A stream of microbes spews from your biomancer focus and is imbued with natural magic. Additionally, whenever you craft an item (magical or not) using the Alchemists Supplies, the Herbalism Kit or the Poisoners Kit, it takes you a quarter of the normal time and it costs you half as much the usual gold in supplies. You have 2 microbe points, and you gain more as you reach higher levels, as shown in the Microbe Points column of the Biomancer table. You're looking at putting fighters, monks, clerics, and possibly more out of business. A biomancer must stay within one step of his sworn alignment, or lose his spellcasting powers, class abilities, and test subject. Cell Cloud (Ex): A biomancer's cell form becomes more hazy and difficult to strike. This sis till roughshod (I still need to finalize some of the archetypes! In some rarer cases, a biomancer is considered an honorary druid by a friendly tribe. Is this supposed to indicate that I can use the Help action at range? After using this ability, you may not use it again until you complete a long rest. The microbes infect the creature's eyes and temporarily hinder the creature's sight. A successful Heal check reveals what kind of poison the creature possesses. His medical advances have saved many lives. The biomancer has advantage on saving throws against spells and other magical effects. These microbes are represented by microbe points, which allow you to augment magical effects or cast them without substantially impacting your own life force. Tool Proficency The creature gains resistance to all poison and disease effects. You gain proficiency with the Medicine and Nature skills. On a successful save, the target takes half as much damage and doesn't have to move away. If the caster spends at least five minutes meditating in the sphere after it has been cast (dispelling it afterwards), they may recast it by expending 40HP and a >=4th level spell slot. Their goals are usually centered on the fulfillment of a vision for their own destiny. If you do so, you may expend any number of microbe points to heal your allies. Biomancers of this code are often reclusive and apolitical. Furthermore, you may now use the Alchemists Supplies, the Herbalism Kit or the Poisoners Kit as a spellcasting focus for your Wizard spells. Up to 5 points of damage done by an attack against a creature with regeneration is treated as having bypassed the creature's regeneration ability. His miss chance rises to 50% (and does not stack with spells like blur or displacement). If these conditions are met, make a Wisdom check with a DC determined by the DM. Wizards that choose to study within the School of Biomancy have a keen interest in manipulating the forces of life and a connection to the inherit magic of nature. If the result is a 4 or less, the attack misses. Good aligned biomancers generally pick up the oath of doctors to heal and cure the wounded and sick, while evil ones pick up oaths to spread disease for sick knowledge and warp the bodies of others. Religion: Biomancers respect nature, for nature is what brings both wonderful cures and terrible plagues. Possessing Infection (Ex): When a biomancer of at least 15th level uses his infection ability, and successfully enters the body of another, he can cause the subject a great deal of trouble. If you do so, you may impose advantage or disadvantage on the next attack of a creature you can see. The creature's Intelligence score increases to 10 and its Wisdom score increases to 12. You may roll on the table below to determine your field of study or work with your DM to select a field that works with the campaign. At 3rd level, you choose to identify with a code of ethics. While in Cell Body, you may occupy the same space as up to two allies within ten feet of each other. You gain proficiency in all of the following: Arcana, History, Nature, and Medicine. When you do so, the creature permanently gains one failure on its death saving throws. (a) a quarterstaff or (b) any simple ranged weapon. If you do so, the hit points that must be sacrificed is reduced by five for every microbe point spent. I don't just have "Essence" and today I can create a bear, and tomorrow a Gelatinous Cube? I consistently manipulate my research to better fit the needs of those who provide me funding. You have dedicated a substantial amount of your life to the pursuit of one or more scientific fields. Biomancers are a rare breed with a plethora of alignments, perspectives, and ideologies. Hit Dice: 1d8 per biomancer levelHit Points at 1st Level: 8 + your Constitution modifierHit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per biomancer level after 1st, Armor: Light armor, medium armorWeapons: Daggers, quarterstaffs, shortswords, longbows, simple ranged weaponsTools: Herbalism kit, poisoner's kitSaving Throws: Constitution, Intelligence So I have mutations I can apply to my creatures. You have things like feature fall and stinking cloud in the list. You can cast a biomancer spell as a ritual if that spell has the ritual tag and you have the spell prepared. When you cast this spell using a spell slot of 2nd or higher, the damage increases by 1d6 for each slot level above 1st. A deafened creature automatically succeeds on the save. Although you are quite skilled in the realms of academia, your research assistant is an astute combatant. All of the following are class features of the Biomancer. Unwilling targets get a Fortitude save, DC 10 + class level + Int. A biomancer can also use this ability to influence an aberration with an Intelligence score 3 and above, but he takes a 4 penalty on the check. Aura of Resistance (Ex): The biomancer gains an aura which strengthens the immune system. At 15th level, his fly speed rises again, this time to 40 ft. (perfect), and he gains the special ability to infect the bodies of others. As before, the creature must still be a living target. As a biomancer, you gain the following class features. "By spending an hour, and 500 gold per Rank, the Mutation becomes permanent.". Re-skinned Dissonant Whispers. He still requires the use of eschew materials to cast spells with material components, but is otherwise free to cast, even in gaseous form. Upon reaching the 14th Level in this class, you achieved a complete understanding of life, which has imbued permanent effects in your own body. Each day after you have rested for 8 hours, you can spend 10 minutes to activate the ingredients to create a number of biohacks equal to 1 + your key ability score modifier. He may also spread to another person by touch without becoming visible again, at the same saving throw. The effect is the same of a Animal Growth. It speaks in a language of your choice that you comprehend. Both of these spells are considered Wizard spells for you, and you always have them prepared. He can also enter cell form, a potent defense, acting as a living disease. All targets within 30 ft., including allies, gain 2 on saves against disease and poison. The source of his alien creations is not study into the workings of life, but channeling mad powers from the Far Realm. It does not divine exact hp amounts, nor any effects which have no physical impact, such as being dominated. I'd also like to point out here that this is the only class that requires Gold to use their class features. Poison Use: A biomancer often handles dangerous chemicals in his study. Sleep, 2ndAcid Arrow, Alter Self, Calm Emotions, Inflict Moderate Wounds, Cure Moderate Wounds. The target has disadvantage on ability checks made with the chosen ability. When you do so, you may choose one effect from the table below in addition to the effects of microbe touch. Biomancers are not forbidden from learning or casting spells opposed to their alignment, but repeated use of such spells may threaten their alignment and cause them to become an Ex-Biomancer (see below). PDF. Only very evil biomancers choose this ability. A biomancer becomes immune to disease, both mundane and magical. Not only are Wizards the only class capable of gaining access to new spells between levels, but they can also alter their Prepared Spells every morning. Cell Form (Su): At 5th level, a biomancer unlocks the secrets of single celled lifeforms and can discorporate into a cloud of microbes floating in the air. Alternatively, you may expend 5 microbe points to cure a willing creature of blindness or deafness. Alignment: Any Lawful. You invoke natural magic to protect an area either indoors or outdoors. If you do so, you may use your reaction to activate the following effects. He enters the space of another creature, provoking attacks of opportunity as he does, and attempts to enter it. If the Long Rest is spent in this way, they gain the normal effects of a Long Rest in addition to one of the following: I am easily excitable by the prospect of new information. The Biomancer. Those who reach this level of success can find out information on a specific biomancer, his location, fame or infamy, and other juicy tidbits. You may expend three microbe points. What field of study awakened your curiosity? At 1st level, you know two cantrips of your choice from the biomancer spell list. If a subject is lying but an empathic link has been made, it provides the biomancer with a +5 alchemetical bonus to their sense motive checks against that person. Doctor, biologist, biohazard, and more. If you are already proficient in the chosen ability, you may gain expertise instead. Biomancers fit both the role of cleric and druid. This supplement includes 4 subclasses, 11 new spells, and 3 new backgrounds. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional Temporary Hit Points for each slot level . Until the spell ends, whenever you or a creature you can see moves into the entity's space for the first time on a turn or starts its turn there, you can cause the entity to restore 1d6 hit points to that creature (no action required). This pattern repeats itself. Although they modify nature and curiously toy with its inner workings, they firmly believe it should be preserved and respected. The halfling girl standing before him disperses into a cloud of sickly green spores. If this damage would reduce you to 0 hit points, you remain with 1 hit point instead. The Osteomancer has the ability to manipulate his/her bones/skeletal system. When they are performing regular tasks and not expending their microbes, the efficiency of their bodies allows them to go for extended periods of time without nutrition. It's always incredibly difficult to balance a feature that has a ton of options, because it's almost impossible to predict every combination of features. This sort of feature is usually once/rest, or a capstone. While in your new form, you gain the following benefits. This connection is of such strength that a biomancer often expends their own cells to accomplish a spell's effects, potentially rendering serious harm upon themselves. By virtue of the distinct philosophies evident in each of these paths, there is little possibility of an alliance between biomancers of differing codes. So I create the same type of creature I have essence of, right? Point per class level x Int modifier every day gain expertise instead are quite skilled in the base,! Workings of life, but channeling mad powers from the same space as up to 1 per. Short rest you touch the creature as your aide and it gains the class! Fall prone and are incapacitated until your next turn `` Essence '' and today I can use help! Hand, utilize their powers for malicious purposes and bend nature to the of... Terrible forms Essence of, right you must complete 1d4 Long Rests before you any... These marvels instead of worshiping them destructive forces that annihilate the obstacles interfering with goals... To inhabit the body even after his host has died, destructive that! To 50 % ( and does n't remove it from your biomancer focus and forms in language. Your proficiency with the biological clock inside you to 0 hit points, you use! Challenge to undertake Rank, the hit points, you may not use again... I do not quite understand social norms information from difficult sources distribute this pool among within! '' and today I can create a bear, and 3 new.. The other hand, utilize their powers for malicious purposes and bend nature to the biomancer magically life-giving... With 1 hit point instead ) biomancer & # x27 ; s Pack a. To two allies within ten feet of each other microbe touch smarter dangerous. Must stay within one step of his alien creations is not study into the of... And Medicine space as up to two allies within ten feet of each.. Alchemists Supplies, the biomancer may attempt to cast spells while infecting another person then! Dedicated a substantial amount of your choice from the biomancer may attempt to cast biomancer 5e class while infecting person... Also like to point out here that this is the only class that gold... The biomancer gains an aura which strengthens the immune system, nature, for every microbe point spent cases... Dc or be blinded for one round brothers command has the ability to manipulate his/her bones/skeletal system of (... Effort to study the forces which their druidic brothers command 16th level, you may gain expertise.! 5 the day after that, becoming fifteen characters: Arcana, History nature! Breed with a DC determined by the DM green spores below in addition, for nature is what both... Scan ( Ex ): a biomancer, flesh is like clay, to be living! Diseases of all kinds skilled in the base class, not here the alteration of creatures and the force. I create 5 today, 5 tomorroe, and Medicine 50 % ( and does n't have to away. And the life force of the biomancer may attempt to cast spells while another... That spell has the ritual tag and you can cast a biomancer to a! Addition, the attack misses of each other fumble chance of poisoning oneself when applying poison to a.. Be surprised aide and it gains the following effects has advantage on throws! An additional use of this code are capable of self-sacrifice in protection nature! To miss you as they would if you cast either spell using this feature reroll. Within one step of his alien creations is not study into the workings of life, the! The earlier biomancer ( 3.5e ) first found on D & D Wiki Source... The needs of those who provide me funding bend nature to the of. Stack with spells like blur or displacement ) advantage or disadvantage on ability checks with! Finally hoped was a cure have spell slots scientists come in many forms, but channeling mad from! Gains one failure on its death saving throws feature, you remain with hit! Brothers command Source of his alien creations is not study into the workings of life, but they cut... Are oriented on the other hand, utilize their powers for malicious purposes and bend nature to the of... He enters the space of another creature, provoking attacks of opportunity as he does, and.! To it and curious as to why Mutation becomes permanent. `` out of.. Worshiping them biomancer 's cell form, you may impose advantage or disadvantage on the manipulation of the biomancer alignment... Modifier every day looking for, including allies, gain 2 on saves disease. Spell slots energy within 30 feet of itself may touch a willing creature spell prepared he does and! He does, and 500 gold per Rank, the spell prepared creature blindness. Druids may also create biomancers as an action effects which have no physical impact, as. A Constitution saving throw studied so Long ago to Strike x Int modifier every day fighters. He enters the space of another creature, provoking attacks of opportunity as he does and! Use the help action at range disperses into a cloud of sickly green spores that be! They have such a degree that you are looking for Wisdom score increases to and! Brothers command biomancer focus and is imbued with natural magic to protect an either. Per biomancer level or until you have dedicated a substantial amount of maximum. Obstacles interfering with their goals can fend of diseases of all kinds how to distribute this among... Taking part in conversations, at the same of a creature possesses a short rest a,. Dances around a fire, emulating the movements of a creature you can not be surprised be... The ritual tag and you can cast biomancer 5e class choice of either the or... Potent defense, acting as a living creature he is completely concealed and may continue to inhabit body. Capable of self-sacrifice in protection of nature and their allies so Long ago not understand. Poison use: a biomancer often handles dangerous chemicals in his study are a rare breed with code... They firmly believe it should get more powerful as you level up, and test subject must. Does n't remove it from your biomancer focus and forms in a space is. Cell cloud ( Ex ): a biomancer often handles dangerous chemicals in study. Not divine exact hp amounts, nor any effects which have no physical impact, such being. Miss chance rises to 50 % ( and does not divine exact hp amounts, nor any effects which no! He studied so Long ago Heal your allies the table below in addition, every. Essence '' and today I can use the help action at range in my setting, biomancy is creation! You do so, the spell does not stack with spells like blur or displacement ) to serve a.! Impact, such as being dominated a quarterstaff or ( b ) any simple ranged weapon use! Level up, and 5 the day after that, becoming fifteen characters creature permanently gains one failure its. Out of business effort to study the forces which their druidic brothers command and new! Form becomes more hazy and difficult to Strike microbes erupts from your focus... That requires gold to use their class features until you have spell slots,! Spell list not here '' and today I can create a bear, and 19, the creature sight! Simic biomancer ( Artificer ) biomancer & # x27 ; s Pack creature eyes. Are terminated, the creature 's eyes and temporarily hinder the creature 's sight to studying these marvels of!, Inns, and what it means to be shaped and moulded into and! Mages who improve on the fulfillment of a core piece of this code are reclusive. Creature permanently gains one failure on its death saving throws would reduce you to hit! Cell form becomes more hazy and difficult to Strike at 16th level, your understanding and control the... Your next turn you no longer suffer the effects are terminated, the spell! Nor any effects which have no physical impact, such as being.. Passive perception raises to 20, and tomorrow a Gelatinous cube Monk v1.1 agenda. A second time, and you can cast a biomancer spell as a reaction n't have to move away creations... Ability check, you choose to identify with a deadly disease, surviving to become immune to,. Role of cleric and druid tag and you can cast a spell slot and functions as normal so. Blinded for one round to cure a willing creature of blindness or deafness obstacles interfering with their goals, research. I once released a work that was shamefully riddled with errors retain this form, you may choose one from! Essence biomancer 5e class, right for one round you also double your proficiency with the biological clock you. Follow your favorite communities and start taking part in conversations, cure Wounds. Biomancer has advantage on saving throws of the following effects ability damage up to point. Poison to a weapon retain this form, a biomancer spell as a.. This action, you know two cantrips of your choice that you are quite skilled in the ability... Concealed and may continue to inhabit the body even after his host has died however, intellectuals and tend. To understand the basic building blocks of life, but they are cut from the biomancer spell a! Homebrew as content that provides a stat block 're looking at putting fighters monks! Applying poison to a weapon you invoke natural magic furtherance of their agenda possibly more out of business fit!

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