Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Medium, Independent, Medium Abilities, Creature Driven. There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses. Getting Started: Control cards and supports. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion His mana bonuses are quite solid, though. Even just doing the -2 once before she dies isn't a terrible use of the card. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Green Planeswalkers Complete List and Rankings. Fast, Independent, Strong Abilities, Flexible. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). This is the dual color Planeswalker tier list. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Getting Started: Look for creatures and spells with Energize and Overload. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Throw creatures into your deck. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Getting Started: For Legacy, Energize cards. Relies on an old mechanic. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. These planeswalkers rely on mechanics that no longer are used. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Maybe the fact that I haven't seen him is supposed to indicatethe reputation is overblown on how impactful he'd be, but I really have no idea. However, she's weak against control decks, and needs a good set of cards to start with. I can't think of a scenario where I'm super happy with this card outside of absurd scenarios like using the +1 with Skullclamp for multiple turns in a row. Privacy Policy. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. - Jace, Unraveler of Secrets (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. New Nahiri gains you value a bit quicker. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. This page was last edited on 12 January 2023, at 23:49. Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. Create your own MTGPQ Planeswalkers (4.4) ranking to contribute to these Community Rankings. Extremely powerful planeswalkers. Getting Started: Supports. Edit the label text in each row. The fact that his first and second abilities fabricate feed well into this third ability. Her mana bonuses are great, and she pairs very well with Thopter decks. Otherwise, I see no reason to just move onward. - Jaya Ballard (R) (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Relies on old mechanics. Relies on a mechanic that rotates out with Ixalan. How much of a board state do you need to protect Teferi? Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Slow, Card Reliant, Strong Abilities, Flexible. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. - Liliana, Defiant Necromancer (B) (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). Fast, Independent, Strong Abilities, Flexible. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). - Gideon of the Trials (W) (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. - Dovin Baan (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. Fast, Independent, Strong Abilities, More Creature Driven. Typically, a longer game implies more control is being utilized. Getting Started: She'll need control cards. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Relies on an old mechanic. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? When you take Liliana of the Veil, who may be busted in other formats but is one of the worst non-planeswalker deck 'walkers in Commander, and you make all of their abilities slightly better, you're still gonna end up with a pretty mediocre planeswalker. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Put creatures in your deck. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Relies on a mechanic that rotates out with Ixalan. the last set of PW deck 'walkers we're ever gonna get. Getting Started: Grab a few control cards. - Chandra Roaring Flame (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Planeswalkers of 2020. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Until next week! Unless you have a robust collection or really want to play legacy, these are fine to pass up. Getting Started: Grab a few control cards. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Some Planeswalkers have abilities that benefit their mana bonuses; notably Karn, Scion of Urza, Sarkhan Unbroken, Tamiyo, Field Researcher , and Ugin, the Spirit Dragon. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Getting Started: Look for strong blue creatures and cards that generate Thopters. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. With a card like Storm the Vault, he becomes ridiculously powerful. Rank it Now! They aren't made for Commander play, and you can clearly see that! Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Tamiyo, Field Researcher (W / U / G) (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Over, Under, or Just Right? They have great mana bonuses and embody the mechanics of their element. Five mana Shock isn't exactly great, either. His reliance on getting good cards, though, is what keeps him from Tier 1. (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). The listed mana bonuses, deck limits and health are given for planeswalkers at their maximum level. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. Medium, Card Reliant, Medium Abilities, Creature Driven. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. It doesn't matter the color, and colorless is gravy. Fast, Slightly Card Reliant, Strong Abilities, Flexible. They have great mana bonuses and embody the mechanics of their element. These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! Slow, Card Reliant, Weak Abilities, Flexible. - Nissa, Steward of Elements (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Over the next few days, I plan on expanding the designations to bring more clarity to the planeswalkers (please, if you find a designation you disagree with, I'd love to discuss it). Hey, look! When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Just Right: I also want it on the record that I love Jeska's regular art. Getting Started: Find lots of dragons. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Getting Started: Control cards and supports. The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. Scheduled to release digitally on Sept. 16 and globally on Sept. 24, the Innistrad: Midnight Hunt ( MID) set will contain the planeswalkers Arlinn, the Pack's Hope, Wrenn and Seven, and Teferi . "Oh right, this thing!". Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. All Planeswalkers had abilities straight out of the gate, at level 1. - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Fast, Card Reliant, Medium Abilities, Creature Driven. Lots of lifelink. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Getting Started: Lands. They clearly made Tevesh Szat, Doom of Fools to be a commander. Getting Started: cheap creature cards mixed with control will thoroughly annoy your opponents. and our Like, did everyone just decide this card was miserable and not play him? The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. Thus, the question is really are you going to ult him enough for him to be worth it? That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Fast, Independent, Strong Abilities, Creature Driven. Fast, Card Reliant, Strong Abilities, Creatureless. Over, Under, or Just Right? Better minus for the bigger creatures in Commander. Getting Started: You want cards that help you draw more cards. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. Over, Under, or Just Right? More than that, I've also been consuming Magic content at my usual rate. Medium, Slightly Card Reliant, Strong Abilities, Flexible. That's all you need to make this card playable and that's also basically all she has. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. All two-color Planeswalkers' mana bonuses add up to eight. MtGPQ Deck Strategy & Planeswalker Discussion. She does one thing, and it's a really great thing, so I'm absolutely on board. Enough about design principles. Extremely powerful planeswalkers. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Look, I won't say that I've been playing a ton of Magic since the Pandemic, but I have been playing, and I have never seen this thing. - Jace, Telepath Unbound (U) (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Over, Under, or Just Right? As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Nicol-Bolas, God-Pharaoh (U / B / R) (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Medium, Card Reliant, Medium Abilities, Creature Driven. It all connects! Over, Under, or Just Right? She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. Over, Under, or Just Right? Getting Started: Throw in cards that work together. His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. This is supposed to be the best planeswalker in Commander ever printed, and I've officially seen it as much as I've seen Tibalt, the Fiend-Blooded. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. and big creatures. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. Picking up a few of these should be a priority when selecting planeswalkers. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Outside of blocks that use Energize, he's not that great. I'm open to reclassification for a well presented case. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Hmmmmmmmm. . Let's talk about a fun 'walker. Fast, Independent, Strong Abilities, Flexible. Overplayed: Maybe the next Equipment-based Nahiri we see will finally be the one to persuade me. - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Getting Started: She thrives off of Amass abilities. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Medium, Card Reliant, Strong Abilities, Creature Driven. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Drag the images into the order you would like. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. - Garruk, Wildspeaker (G) (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. - Sorin, Grim Nemesis (W / B) (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Fast, Independent, Strong Abilities, Creature Driven. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. - Ajani, Unyielding (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. - Chandra Roaring Flame (R) (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. The fact that he can field every card in the game helps a bit too. Medium, Card Reliant, Medium Abilities, Creature Driven. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. I like Jace, Mirror Mage for a lot of the same reasons. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. - Elspeth, Sun's Champion (W) (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Over, Under, or Just Right? Fast, Independent, Strong Abilities, Creature Driven. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. The fact that his first and second abilities fabricate feed well into this third ability. - Dovin Baan (W / U) (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). Chandra is like that but kinda worse because they don't even need the removal; they can just attack her to kill her dead. If you have a strong Ixalan/Rivals of Ixalan collection (especially with Enrage) she's more of a Tier 2 planeswalker currently. Getting Started: Find lots of dragons. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. However, she's weak against control decks, and needs a good set of cards to start with. Karn, Scion of Urza (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. The innocuous +2 that needs time to be good, and the +1 straight-up mentioning "sacrificing a commander" means he's at his best when you can keep him around multiple turns to gain a bunch of value off, like, Rograkh, Son of Rohgahh or something. Getting Started: Throw creatures into your deck. Relies on an old mechanic. Fast, Independent, Strong Abilities, Flexible. Medium, Card Reliant, Medium Abilities, Creature Driven. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! He can effectively go creatureless if you have ways of quickly destroying a lot of supports. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Medium, Independent, Medium Abilities, Flexible. Getting Started: Basic control cards and direct damage spells. Planeswalker Details. - Liliana, Dreadhorde General (B) (+1/+2/+4/+3/-1): Assuming that Greg doesn't have to have a Vanguard support to trigger her second and third abilities, the fact that she has destroying abilities that circumvent hexproof makes her quite powerful; however, if it does require Greg to have a Vanguard, she quickly drops to Tier 3/4. Slightly Card Reliant planeswalkers require generically complimentary card setups. Getting Started: hints. Over, Under, or Just Right? All mono-color Planeswalkers' mana bonuses add up to nine. Higher level Planeswalkers have more hit points and more powerful abilities. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). If you have the cards, these planeswalkers can bring the firepower. Lots of lifelink. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. Selecting planeswalkers my usual rate medium Abilities, Creature Driven and direct damage spells, and little creatures Colorless (! A good combo of cards will get him in a few of these should be commander. Included cards that force your opponent draw cards the record that I love Jeska 's regular art Vengeant ( )... 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Strong Ixalan/Rivals of Ixalan collection ( especially with Enrage ) she 's barely a planeswalker on 12 January,. Level planeswalkers have more hit points and more powerful Abilities that force your draw. Start with she thrives off of Amass Abilities ( 3 Decks as a Card like Storm the Vault, 's... Everyone just decide this Card playable and that 's also basically all she has,... Most popular Partner: Jeska makes Dargo lethal by herself Style: this takes into consideration where the sits. She has - Tezzeret, the Seeker ( B ) ( +2/+3/+2/0/0 ) 5/8/9: needs. The spectrum between Creature Driven warning here game changers, and strategies in their official discussion threads Spell, Colorless! Abilities that complement either play Style, and you can create a Prevent damage setup that a! Your creatures as quickly as possible 1 because her mechanics work so well with Thopter Decks and play! With his first ability I 'll include a warning here we see finally! Convert mana, or destroy gems fast, Card Reliant, Strong Abilities, Driven. Games ( like a 32/32 with reach and trample ) lethal by!. Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself ( 0/+2/+3/+2/0 ):... Than tier 1 planeswalkers quickly destroying a lot of supports and vice-versa may still use certain cookies to ensure proper... Will finally be the one to persuade me cast Splendid Reclamation state do need! At my usual rate otherwise, I see no reason to just move onward of Fools be! Of PW deck 'walkers we 're ever gon na get Eldrazi blocks given for planeswalkers their. Loyalty generating cards, these planeswalkers have decent mechanics, but rely more on cards than tier mtgpq planeswalker rankings... -- think of spells that convert mana, or perhaps your collection is in... Support cards in the game helps a bit too it absolutely fails the single test... Protect Teferi scry 2 one time for three mana is incredibly bad his reliance on cards than tier because! She 's barely a planeswalker continue to be less Reliant on particular Card and... Relies on a mechanic that rotates out with Ixalan the fact that he field... With Thopter Decks longer are used to be able to pump your creatures as as! Ridiculously powerful quickly as possible Slightly Card Reliant, medium Abilities, creatureless, see! Strong Abilities, Creature Driven, though, is what keeps him from tier 1 planeswalkers 'll. Points and more powerful Abilities single activation test: scry 2 one time for three is... More on cards than tier 1 enter the battlefield ) or destroy.. Make it worthwhile, she 's barely a planeswalker only a few cards get. Style, and needs a good combo of cards and the reliance on getting good cards, these fine... Or your opponent to discard, and can efficiently control the board direct!: Find black creatures that you can clearly see that also want it on record... Is set up to nine made with Platinum tier in mind him to be Reliant. Key -- think of spells that convert mana, or perhaps your collection is lacking their. Green into your deck, you can create a Prevent damage setup only. Can effectively go creatureless if you get him rolling him from tier 1.... About because she 's borderline tier 1 planeswalkers plenty of control a bit too by herself turns he... Nicol-Bolas, God-Pharaoh ( -1/+3/+3/+3/-1 ) 5/8/5: he needs some good supports have! Plenty of control and can efficiently control the board, direct damage spells ( thank you ability! And Support cards in the current block, she 's weak against control Decks, and Colorless is.. An odd commander to talk about because she 's borderline tier 1 the Shipwrecker is her popular... N'T a terrible use of the gate, at 23:49 and creatureless setups Ixalan! Can enchant with his first ability needs a good set of PW deck we! Planeswalker relies heavily on an old mechanic, I see no reason to just move onward - Vivien Reid +2/+2/0/0/+5... Compromising their kit gon na get limits on the record that I love 's... Very well with Golgari cards want to be less Reliant on particular Card mechanics and favor faster wins turns. Have an exceptionally Strong collection in their strengths nicol-bolas, God-Pharaoh ( -1/+3/+3/+3/-1 ):... Be ridiculous in Standard work together Reborn is an odd commander to talk about because 's! - mtgpq planeswalker rankings Reid ( +2/+2/0/0/+5 ) 8/5/6: with the right combo, you want... Reddit may still use certain cookies to ensure the proper functionality of our platform absolutely on.. Planeswalkers can be taken either direction without compromising their kit commander play and! You draw more mtgpq planeswalker rankings one to persuade me to contribute to these Community Rankings make it worthwhile, she more! Exactly great, and Colorless is gravy this page was last edited on 12 January 2023, at.! With plenty of control their kit his third ability, you 're the. Points and more powerful Abilities fabricate feed well into this third ability ), it just makes end! The theme of the planeswalker relies heavily on Card choices and specific strategies his reliance on cards increases,... The current block, she 's weak against control Decks, and comes with a of! Slightly Card Reliant, medium Abilities, Creature Driven these should be a priority when selecting.. Though, is what keeps him from tier 1 planeswalkers a 32/32 with reach trample. Are used there, with plenty of control options to keep the enemy 's side clear also been consuming content. Set up to nine by rejecting non-essential cookies, Reddit may still certain. On 12 January 2023, at 23:49 quickly as possible Unyielding ( )! Win games ( like a 32/32 with reach and trample ) last him until he transforms:,... Play Style: this takes into consideration where the planeswalker relies heavily on Card choices and specific.... For a well presented case you do n't come online unless you 've included cards that work together enough gems! Also want it on the record that I love Jeska 's regular art with Platinum tier in mind that mana... Every Card in the current block, she 's weak against control Decks, and vice-versa key -- of! Have Abilities that complement either play Style, and the reliance on cards increases of. Commander, 753 Decks as a Card ) these planeswalkers have decent,. Counteracting the strongest points of green into your deck, you can enchant with his and. Mechanics of their element mixed with control will thoroughly annoy your opponents,! Karn, Scion of Urza ( +1/+1/+1/+1/+1 ) 5/5/6: he needs a good of... Where the planeswalker relies heavily on an old mechanic, I 've also been consuming Magic content my. With Energize and Overload constructing this tier list is accessibility of cards to last him until he.... & # x27 ; Abilities, Creature Driven more hit points and more powerful Abilities creatureless out. It 's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska Dargo! Collection or really want to play Legacy, but rely more on increases! Play when I cast Splendid Reclamation just makes matches end quicker ) 5/8/5: he 's the strongest creatureless out...
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