These symbolic keys are symbols of status and renown that allow someone to access special areas within a guild of Ravnica. Additionally, you can use your Channel Divinity once a day without expending one of its uses. This shield gives you advantage on initiative rolls and perception checks. You can hold one end of this rope and speak its command word to force it to entangle and restrain a creature. When the five dragon masks are assembled together, they form this artifact. These goggles give you advantage on arcana checks about creatures or objects that you can see. Spellsword. This mantle gives you advantage on all saving throws against spells. This staff can be used to cast Charm Person, Command, or Comprehend Languages. Xartaza feeds evil thoughts in the form of dreams to the wielder of this mace. This small tome grants advantage on Intelligence and Wisdom checks related to geographical features or locations. These legendary gloves come from the Candlekeep Mysteries book and have two incredible effects. It also increases the number of spells you can prepare in a day and gives you advantage on saving throws against spells and other magical effects. Magic Items for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond Items Magic Items View Equipment Magic Item Rules Create A Magic Item Browse Homebrew Magic Items All Items Armor Potion Ring Rod Scroll Staff Wand Weapon Wondrous Item Magic Item Name Rarity Requires Attunement Tags Magic Bonus +1 +2 +3 Filter Magic Items It gives you a +2 bonus to your spell save DC, and you can cast Ottos Irresistible Dance once per day. This amulet can be used to either cast Plane Shift or teleport to a random plane of existence. This magic item comes from GGtR. It contains a spark of Yan-C-Bin, Prince of Evil air and provides several air-themed properties, such as the ability to speak Auran, resistance to lightning damage, and the ability to cast Dominate Monster on air elementals. You can use this ring to turn yourself invisible. This hammer gives you immunity to cold damage and releases a burst of 3d6 cold damage whenever it lands a hit. This amulet is used to control a Shield Guardian. Wondrous item, uncommon. You can use this pearl to regain a spell slot, although slots of 4th and higher come back as 3rd-level spell slots. Incense of Meditation. Your Constitution score is 20 while you wear these gloves. In a game based around probability, gaining a +1, +2, or +3 to your attack or AC is always welcome. Moreover, once a day when you spend hit dice to heal yourself, you can regain 5 sorcery points. As an extra downside, each Arrow of Slaying is designed to target a. These gauntlets turn any weapon you hold into a magic weapon, and they can even cover your weapons in magical flames to deal an extra 1d6 fire damage. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Armor made of mithral does not impose disadvantage on stealth checks. Combine this with a good AC, and youll be able to survive in melee despite your d8 hit die. A magic weapon that attaches to the arm of a warforged. What better way of improving that than with a cloak that grants you advantage on your stealth checks to hide and disadvantage on Perception checks to locate you? This headband sets your Intelligence score to 19. This spell can be thrown to dispel any active spell up to 5th level. This ring gives you resistance to cold damage and protection from weather as low as -50 degrees Fahrenheit. This +3 sword deals an extra 2d10 radiant damage to undead creatures and provides you and your allies advantage on saving throws against spells and other magical effects. An orb that can be used on the material plane to determine whether its morning, afternoon, evening, or night. It also increases the save DC of the Turn Undead or Turn the Unholy features. This armor provides a +2 bonus to AC and gives your resistance to poison damage. This solvent can dissolve any adhesive it comes in contact with, including Sovereign Glue. An instrument that allows you to create illusory visual effects while playing it. This feather can become a Diatryma (statistics for an Axe Beak) that is friendly to you and your companions and can even be used as a mount. Thassa, goddess of the oceans on Theros, bestows her trident upon mortals if she needs someone to carry out her will far from her domain. This scale mail armor lets you apply your full dexterity modifier to your AC and does not impose disadvantage on stealth checks. This gem can be used to ignore the material components of spells. Berserkers Axe (rare) DMG p 155 gives you a flat 1 hp per level. It also allows you to cast Illusory Script at will without requiring material components. Its bonus to AC ranges from +1 to +3, and it can polymorph you into a Giant Owl, Cave Bear, or a Guardian Wolf. Amulet of Health (rare) DMG p 150 sets your Con score to 19. This can take your social interactions to the next level, and if things go wrong, you can turn into someone else or back into yourself free of suspicion. While wearing this crown, creatures automatically fail any investigation check to see through illusions. A magical prosthetic limb that cant be removed against your will. You can use this wand to sense the location of hostile creatures. A spell scroll contains the words of a single spell, and it can only be read and cast if you are of the appropriate class to do so. This +3 magical quarterstaff has charges that can be expended to give out d4s in a method very similar to bardic inspiration. You can cast Plane Shift with it to travel to one of the keyed targets. Most of them function by increasing your CON score. These goggles allow someone with the mark of finding to trace the auras of living creatures. This chime can be used to magically unlock various types of locks, but it can only be used 10 times before breaking. The Message spell can be sent from one sending stone to its pair and vice versa once a day. For a bard, this affects almost every part of your character sheet and, combined with Expertise, can give you a +19 to some skills. This charm lets you cast Speak with Plants and gives you advantage on charisma checks to influence plants. In D&D 5e, Sorcerers use their Charisma as their main focus to cast magic, but there's a good argument for players to use Constitution instead. Magic items that set an ability score to 19 are great if it's your most used ability score. This takes the hunting part of being a ranger to the next level. The class' main gimmicks revolve around having the right tool at the right time, capable of creating temporary magic items and imbuing mundane items with magical effects through the use of Artificer Infusions.. RELATED: Dungeons & Dragons: The Artificer Specialists, Ranked In the Pern series, what are the "zebeedees"? This magical javelin can become a bolt of lightning, hitting every creature on its path to your target. This bow offers a number of benefits when used against that enemy, such as extra damage and advantage on attack rolls. While in this form, you have a swimming speed of 30 feet, can move through other creatures, have resistance to nonmagical damage, and have advantage on Strength, Dexterity, and Constitution saving throws. How to navigate this scenerio regarding author order for a publication? This rose provides you resistance to a specified damage type and prevents you from taking more than 10 points of damage of that type a single time. When you reach for a specific item, its always on top. While wearing this cloak, enemies have disadvantage on attack rolls made against you. This item can be used to summon up mundane objects from somewhere on the same plane of existence. Allows you to cast a cantrip you dont know once a day. The ammo from this +1 sling can ricochet from its first target to a second target. This small cube creates a large cube of force 15 feet to a side with varying effects depending on the amount of charges you expend. These gloves give you a Constitution score of 20, unless your score is already higher. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All proper names, locations, characters, artwork, graphics, and trade dress. An ear horn that suppresses the effects of the deafened condition while it is held up to your ear. This staff is made from evil wood that causes blights and other evil plants to view you as non-hostile. This rod can be used to absorb incoming spells and turn them into charges, which can then in turn be used to cast a number of spells. This armor is a repurposed leather golem. It can also be used as a compass or to shed bright light. This item is good for any spellcaster as you can regain up to a 3rd level spell slot once a day. Your party expects you to always have these spells handy, but with this you can repurpose those spell slots and open the door for more spell variety. Dragon masks provide a number of benefits such as resistance to the damage type associated with the dragons color, the ability to speak and understand Draconic, and a once-a-day legendary resistance. This comes in a +1, +2, and +3 variety. You can use this mirror to see the history of a specific object or creature. You can pull off gems to cast spells, but once there are no more of a specific gem on the helm, you stop receiving the benefit associated with it. While wearing this cloak, enemies have disadvantage on attack rolls against you. It deals 1d4 piercing damage and 3d4 lightning damage on a hit. You can use this wand to cast Detect Magic. You can make one additional attack with this +2 scimitar as a bonus action on each of your turns. This can be used as both a spellbook and spellcasting focus for a wizard. Several types of these tokens exist, such as anchor or whip, and each of them has a different single-use ability. This staff, which deals an extra 1d6 poison damage when wielded as a magical quarterstaff, can be used to cast Spider Climb or Web. If you want to hit things with a big stick, this should satisfy you. You can use this staffs charges to cast Cure Wounds, Lesser Restoration, and Mass Cure Wounds. In case of magical item, the situation is the same. These boots give you a flying speed equal to your walking speed. If you speak this caps command word while wearing it underwater, it creates a bubble of air around your head, allowing you to breathe. This robe sheds bright lights that give creatures that can see you disadvantage on attack rolls against you. If youre playing a ranger, but you didnt opt for the Beastmaster, these figurines let you have an animal companion anyway. It can also be used to help you resist being paralayzed, restrained, or grappled. This potion gives you resistance to a predetermined damage type for 1 hour. In addition, it allows you to cast any one cleric or wizard spell without a spell slot each day. Lastly, you can use both the Lightning Bolt and Thunderclap at the same time. You can use this medallion to cast Detect Thoughts. While it requires the activation word to be spoken, you can do this before changing shape, and it will last for 10 rounds (1min). This item is one of the quintessential magic items for a warlock. This scepter can be wielded as a +3 magic club. Quick Search: You can use Command + F (Mac) or Ctrl + F (PC) to quickly search this page for specific items. So long as both rings are worn, damage is split between the two wearers evenly, however, so are any effects that would heal a wearer. This whistle gives you a flying speed thats double your walking speed for as long as you blow it, which you can do for a number of rounds equal to 5 times your Constitution modifier. This potion grants you the effects of the Haste spell for 1 minute. You declare someone to be your sworn enemy and gain advantage on attack rolls with this weapon against them, ignoring 3/4 cover and long range. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. This war pick channels the power of Tiamat herself. This also stacks with the next option. Its a thing of beauty for a class with so many tool bonuses. This staff gives you a +1 to AC and can be used to cast Shield or Mage Armor. This potion transforms you into a pool of water for 10 minutes. While the initial attack only deals 1d6 damage, a failed DC15 Constitution saving throw deals another 3d6 poison damage. Alternatively, they can fill gaps and shore up weaknesses in the sorcerer's kit. These artifacts were long thought to be the only remnants of Vecna, the Undying King. This throne confers many abilities on someone that is seated in it, but it can only be approached by someone who carries a Ruling Scepter. You are automatically considered proficient with this +1 chain armor. This item is one of the Imbued Wood Foci from the Eberron setting. A common healing potion that heals for 2d4+2 HP. This +2 axe deals extra necrotic damage to creatures that arent undead or constructs. This cauldron can create hot stew for hundreds of people with just a few gallons of water. This ring prevents magic from reducing your speed, paralyzing you, or restraining you, and it allows you to ignore the effects of difficult terrain. The 6 sides of this cube are each keyed to a different plane of existence. I just said "give" as shorthand because the meat of the question was the hit points. What does "you better" mean in this context of conversation? This potion makes you invisible for 1 hour. You can use this fan to cast Gust of Wind. You can consume the magic of this manual to increase your Intelligence score by 2. The creature makes a Charisma saving throw; on a failure, they take 3d6 psychic damage and are frightened of you. Does the Necromancy Wizard's lvl 10 feature, Inured to Undeath, prevent losing maximum hit points as a result of losing attunement to a magic item? This +1 sword can give you temporary hit points and impose disadvantage on the next saving throw a target you hit with an attack would make. It has a flying speed of 30 feet. Clerics are so broad and defined by their subclasses that a cleric could make use of almost any item. You can pull and throw an infinite amount of daggers from these bracers. So powerful, but below the potential peak. This tube can either launch a spray of molten mizzium or a hail of molten projectiles. This spellbook has a series of divination spells in it when you find it. This +1 armor grants resistance to dragons breath weapons. This ring allows you to cast Dominate Monster on an earth elemental and confers several other benefits upon you. These sickles can be used by druids or rangers and provide a bonus to your spell-save DC and spell-attack bonus as well as to attack and damage rolls made with them. After putting some drops of your blood into this vial, you can use it as a spellcasting focus and gain a bonus to your spell attack rolls and spell save DC according to its rarity. You increase your Constitution score to 16 if it's not already higher, ignore the effects of exhaustion, and make Constitution ability . +1 very good points. This large 20-sided die causes a number of powerful arcane effects depending on the side that rolls face up. This item also grants a +6 Enhancement . Additionally, you can expend charges to cast a number of spells from it. It's entirely possible to build an effective ranger and the class has serious potential in the right hands. Hit points lost to this weapon can only be regained by a short or long rest. Dexterity checks to pick it are made with disadvantage. It also has a chance to deal extra slashing damage and even sever limbs. This can be used as both a spellbook and spellcasting focus for a wizard. These shackles prevent a creature from any form of extradimensional travel. This pen writes in magical ink that is always visible to those with the Mark of Scribing. Armor reinforced with adamantine turns any critical hit into a normal hit. These rods provide a bonus to your spell-save DC and spell-attack bonus. You must be wearing a Belt of Giant Strength and Gauntlets of Ogre Power to wield this weapon. You can even command it to knot itself, providing advantage to climbing checks made with it. Orbs made of various planar materials that each have an association with a specific damage type. This +1 armor gives you resistance to the damage type associated with the dragons scales your armor is made of. @guildsbounty this was my unlucky rolling so when I level up I take chances rolling instead of the avarage hp, but I was hoping there was something that could even the gap. This belt bestows several dwarven benefits upon the wearer, such as improved constitution, healthy beard growth, and poison resistance. You have a limited amount of spells that you know, and your spells mostly require saving throws instead of attack rolls. This dagger gives you 30-feet blindsight. You can cast Comprehend Languages at will while wearing this helm. Good call! This backpack-like tank contains a water weird within it. The Best Legendary Magic Items in D&D 5e 1. This cloak lets you cast Dimension Door once per day. While it can be used to banish fiends, it may have a reversed effect that summons hundreds of fiends. This +1 magical longsword can be used to rally your allies. This is the favored weapon of Orcus, lord of undeath. It can also float 5 feet off the ground and follow you around. This makes the Cloak of Displacement an incredible item for you. You can use this mask to cast Animal Friendship. As a bard, your focus is primarily on spellcasting, social interactions, and skills. This boomerang provides a +2 bonus to attack and damage rolls made with it. This boomerang provides a +1 to attack and damage rolls made with it. The article that follows is the most comprehensive list of 5e Magic Items, organized by rarity. For rogues who want to keep up appearances in civilized situations, this armor allows you to remain protected while at social events when armor is not allowed. How to make chocolate safe for Keidran? This +3 spear is blessed with the power of the sun. This spell gives you advantage on saving throws against spells that target only you. This +3 sentient greatsword devours souls. 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magic items that increase constitution 5e